Ingliz tilini ikkinchi xorijiy til sifatida o‘qitishda gamifikatsiya va jamoaviy o‘yinlarning samaradorligi

Ibodullayeva Diyora Orifjon qizi

Samarqand davlat chet tillar instituti talabasi

Keywords: Gamifikatsiya, ikkinchi chet tili, jamoaviy o‘yinlar, Kahoot!, Quizizz, Quizlet, og‘zaki nutq (speaking), xato qilish xavotiri, motivatsiya, raqamli ta'lim.


Abstract

Ushbu maqolada ingliz tilini o'rganish jarayoniga zamonaviy texnologiyalarni tatbiq qilishning foydalari haqida aytib o'tilgan. An’anaviy metodlarning bugungi kun talablariga mos kelmasligi, ularning o'rniga jamoaviy va interaktiv o'yinlardan foydalanish kerakligi va ularning samarasi haqida so'z yuritilgan. Shuningdek, bugungi kunda ingliz tili o'rganuvchilari duch kelayotgan muammolar va raqamli platformalar (Kahoot!, Quizizz, Quizlet) ularning gapirish ko'nikmasini rivojlantirishda, grammatik qoidalarni oson o'rganishi va ulardan to'g'ri foydalanishda, passiv lug'at boyligini faol so'z boyligiga o'tishda yechim sifatida keltirib otilgan. Bu kabi platformalarning nafaqat til o'rganish uchun, balki ularning o'quvchining salomatligi hamda raqamli texnologiyalardan foydalanish ko'nikmalarini rivojlantirish borasidagi samaralari yoritib berilgan. Raqamli platformalardan foydalanish jarayonida o'qituvchilar til o'rganuvchilarining darajasiga ahamiyat berishi eng muhim jihatlardan biri ekanligi aytib o'tilgan.


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