CLASSIFICATION AND CHARACTERISTICS OF INTERACTIVE TEACHING METHODS: ROLE-PLAYS, DEBATES, SIMULATIONS, AND DISCUSSIONS IN MODERN EDUCATION

Risqimova Gulnoza Ibrohim qizi

University of Exact and Social Sciences

Akbarova Shaxnoza Xikmatullayevna

Scientific advisor

Keywords: interactive methods, role-play, debate, simulation, discussion, active learning, pedagogical classification, student engagement, critical thinking, cooperative learning., interactive methods, role-play, debate, simulation, discussion, active learning, pedagogical classification, student engagement, critical thinking, cooperative learning.


Abstract

Interactive teaching methods have emerged as transformative pedagogical tools in contemporary educational settings, shifting the locus of learning from passive reception to active participation. This article provides a systematic and comprehensive review of the classification and core characteristics of four primary categories of interactive methods — role-plays, debates, simulations, and discussions — as documented in pedagogical and educational psychology literature. Drawing on over thirty scholarly sources, including Uzbek-language pedagogical texts and internationally recognized works, the paper examines theoretical frameworks, empirical evidence, and instructional design implications associated with each method. The study identifies three major taxonomic schemes used to classify interactive methods: by degree of participant agency, by cognitive demand level, and by social configuration. The article further delineates the defining characteristics of each method — including authenticity, structured controversy, cognitive conflict, and dialogic scaffolding — and synthesizes evidence on their effects on critical thinking, communicative competence, motivation, and academic achievement. Active learning strategies, when systematically implemented, consistently outperform traditional lecture-based approaches across diverse educational contexts. The paper concludes by mapping gaps in the existing literature and proposing directions for future research, particularly with respect to digital simulation environments and culturally adapted implementations in Central Asian educational systems.  [1][2][3]


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